AI Insights · Timothy · January 2022
Top 5 Character Collection Games on iOS in Oceania Q4 2021
Discover the performance trends for the top 5 character collection games on iOS in Oceania during Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw significant activity among the top character collection games on iOS in Oceania. Here's a closer look at how these apps performed in terms of weekly downloads, revenue, and active users.
Subway Surfers
Throughout Q4 2021, weekly revenue for Subway Surfers from Sybo Games ApS varied, peaking at around $6.2K in mid-December. Weekly downloads showed an upward trend, reaching approximately 21.5K by the week of December 20. The game also maintained a strong user base, with weekly active users increasing from 274K at the start of the quarter to 351K towards the end.
Clash Royale
Clash Royale by Supercell exhibited robust revenue growth, culminating in a peak of around $329K in the week of December 20. Downloads spiked in late October with approximately 18.5K downloads, while weekly active users saw a steady climb, reaching up to 295K in late November.
Toca Boca World
Toca Boca World from Toca Boca AB had a notable revenue peak of about $141K in the week of December 20. The game experienced fluctuations in downloads, with a high of approximately 13.6K in the same week. Active users also rose steadily, ending the quarter with around 110K weekly active users.
CookieRun: Kingdom
CookieRun: Kingdom by Devsisters saw its weekly revenue peak at around $112K in mid-November. Downloads surged to approximately 23.8K in mid-October. Active users increased significantly, hitting a peak of about 57.1K in late October, before stabilizing around 52K towards the end of the quarter.
Pokémon GO
Pokémon GO from Niantic, Inc. maintained strong weekly revenue, peaking at about $239K in mid-November. Weekly downloads showed a slight increase, with the highest being around 10.8K in the last week of December. Active users, however, saw a gradual decline from 332K at the start of the quarter to approximately 250K by the end.
These insights underline the dynamic nature of the character collection games market in Oceania. For more detailed analytics and insights, visit Sensor Tower.